
Thanks to / u/Yaluzar and /u/VORTXS for these pictures.
#Razer dmg overrange full#
For example, a Hunter Crossbow bolt to the chest and one knife swing will kill an infantryman through full nanoweave, but will fail to do so if the bolt hits a leg. All known small arms and machineguns have 0.9x Legshot Damage Multiplier.ĭamage to legs can be further reduced by Nanoweave Armor, down to 1x * 0.9 * 0.8 = 0.72x damage. Leg shot damage is multiplied by Legshot Damage Multiplier. Weapon Model is ignored by bullets they go right through it. Both 200 and 167 damage bullets require 3 headshots.Īrms and Body take normal damage from bullets, but it can be reduced by Nanoweave Armor.
Both 143 and 125 damage bullets require 4 headshots to kill a generic infantry target. Shotguns, T7 Mini-Chaingun, Hunter Crossbow: 1.5x. Most weapons have Headshot Damage Multiplier of 2x, but here are the most notable exceptions: Head shot damage is multiplied by Headshot Damage Multiplier. However, when affected by degradation over range, it is rounded down. When damage is reduced by Resistances or Armor, such as Nanoweave, it is rounded up. The bigger it is, the more noticeable will be the decrease in weapon’s performance as the distance to the target grows. The difference between Max and Min damage values is called damage degradation. After 60m bullets will always do minimum damage. This reads as: TRAC-5 does maximum damage of 143 up to 10 meters, and then the damage linearly falls down to its minimum value of 112 at 60m. Usually players use a more convenient damage formula: 143 10m – 112 60m. The four values are: maximum damage, maximum damage range, minimum damage, minimum damage range. Carbines can be used by Engineer and Light Assault classes. But better “hip accuracy” makes them better when hip firing.
Compared to Assault Rifles, Carbines generally have a bit higher vertical recoil, lower projectile speed, and shorter minimum damage range, which makes them less effective at range. Weapon’s type provides you with a general idea about the weapon, as well as determines which classes can use it, for example: The main description is mostly for flavor, but it will tell you which factions can use the weapon. Let’s start by examining the in-game weapon stat picture, and use TRAC-5 Terran Republic Carbine as an example: Where to get weapon statsĮxplained in this article. Purpose of this guide is to help you learn everything there is to know about PlanetSide 2 weapons. However, in-game descriptions of weapons and attachments are far from being comprehensive, and online spreadsheets can be confusing to grasp. PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay.